X Plane 11 Ortho4xp

Ortho4xp

Nosmallangles = False ##### wateroverlay = True wateroption = 3 # 1 = X-Plane, 2 = Photoreal only, 3 = Mixed ratiowater = 0.3 maskswidth = 30 # one unit is approximately 10m seatextureparams = # example 'GO2',16, if you wish to use a different provider for the orthos over the sea (zonephoto tiles of french britany were done with. UPDATED A master list of the best Ortho4XP sources for each country THIS LIST IS COMPLETELY DEPENDENT ON YOUR FEEDBACK THIS IS NOT A SUPPORT THREAD FOR ORTHO - PLEASE ONLY GIVE FEEDBACK ON COVERAGE AND READ THIS INTRO BEFORE COMMENTING Some notificationsThere may be several listings fo. I would mostly consider myself a P3D guy, but I am interested in making the switch over to X-Plane. The major thing that is keeping me from going all-in on XP is that it appears that the only way to get high quality scenery is to use Ortho4XP.

  1. Ortho4XP is a scenery generator for the X-Plane flight simulator, written by Oscar Pilote. It is a really amazing tool and just like many others, I got addicted to it:) Please be aware that THIS IS NOT THE OFFICIAL Ortho4XP Repository. A few resources for the original Ortho4XP: The Ortho4XP Forum on 'the Org'.
  2. How to Include X-Plane Airports with Ortho4XP Scenery Files; How do you use an external flight sim with the X-Plane scenery to drive my own aircraft using my own 6DOF flight sim? Ortho4XP - No buildings!!?? Upgrade to 11.33 Causes cockpit view problem when using ortho4xp; Does anybody use Ortho4XP? If so, Im having som trouble.
  • Ortho4XP is a freeware tool for X-Plane 11, with which you can create a photo scenery very quickly and easily. Here we explain how it works!

    1 Install Ortho4XP

    If you don't have Ortho4XP on your home PC yet, you have to get and install the software before you can start with the first step.

    1.1 Download

    Although the software is also available in the download area of X-Plane.org, it can happen very quickly that you get an outdated version there. For this reason it is recommended to look into the creator's signature. There is always a direct link to the current version. In May 2020 this is the v1.3.0 via Google-Drive. IMPORTANT: Please don't follow the download link via GitHub, as this is the developer version of the software, which is of no use to normal users.

    1.2 Installation

    1.2.1 Unzip

    After downloading the zip file, you need to install Ortho4XP. To do this, simply unpack the contents of the ZIP file into the desired directory. However, version v1.3.0 was not a standard ZIP file, but one that was packed with 7-Zip. So this freeware software should be installed to unpack Ortho4XP.

    1.2.2 Placement

    It is sufficient to unpack the contents of the download file somewhere. Due to the fact that a lot of data is created when creating the sceneries, place the Ortho4XP main directory on a HDD hard disk of an appropriate size. If you are running X-Plane 11 on an SSD hard disk and want to save the finished sceneries there later on this SSD hard disk as well, it is still recommended to place the Ortho4XP software (if available) on a large HDD.

    2 Create the Scenery with Ortho4XP

    2.1 Open Ortho4XP

    To open Ortho4XP now, simply open the corresponding root directory. In the subdirectory Binary there is a corresponding .exe file. In our case it is called Ortho4XP_v130.exe. With a double click on this file you open the software.

    The main screen of Ortho4XP. In v1.3.0 this looks different than usual.

    2.2 Make the basic settings

    Now a command window opens and shortly afterwards the main window of the software. This is characterized by a green background.

    2.2.1 Point the Overlays

    To make the presettings, the Tool-Icon in the upper right corner of the main window must be clicked. Now the paths to the Custom Scenery directory under custom_scenery_dir and for the overlays under custom_overlay_dir must be set under Application. You can do this by clicking on the blue folder symbol next to it and selecting the appropriate root directory.

    The first is the X-Plane 11 main directory/Custom Scenery and the second is X-Plane 11 main directory/Global Scenery/X-Plane 11 Global Scenery.

    In this window settings in Ortho4XP can be made. Especially important: Defining the folder of overlays.

    Note: If you are using the HD-Mesh v3 from alpilotx, for example, the main directory of the mesh must be specified in the bottom line instead of the X-Plane 11 Global Scenery. For example X-Plane11/Custom Scenery/zzz_HD-Mesh.

    2.2.2 Source and Zoom-Level

    The second important point in the preferences is the definition of data source and zoom level. With the zoom level, the following principle applies: The higher the zoom level, the better the final resolution of the textures. However, the textures with a higher resolution are sometimes considerably larger. This has a negative effect on both the memory space and the later loading time of X-Plane 11.

    In Europe we have had good experiences with BI as data source for the satellite images and the zoom level 17.

    Data source and zoom level are set in the main window. At the very top under Imagery or Zoom-Level.

    2.3 Select and generate

    2.3.1 Select the desired Areas

    Now almost everything is ready to generate the scenery. Next, you now click on the globe symbol. Now another window with a map opens. With the combination of Shift + left-click you can now select one or more tiles on the map. The selected tiles now appear red dotted.

    If you have selected the wrong tile or one too many, you can deselect it by placing the mouse pointer over it and pressing Shift + left click again.

    The so-called Earth Tile Map from Ortho4XP, on which the desired areas are marked.

    You can move the map by holding down the right mouse button while moving the mouse in the appropriate direction.

    2.3.2 Generate the Scenery

    Once all the desired areas of the earth's surface have been selected that you want to create as a scenery, you can start generating. In the same window under Batch build tiles check all six sub-items by clicking on them.

    Now simply click on the Batch build button and Ortho4XP will start to create the desired scenery. The progress can be followed live via a log text in the main window. However, the creation can take a lot of time.

    When the scenery of a tile is finished, it will appear yellow dotted instead of red.

    3 Bring the Scenery to X-Plane 11

    Once the process is complete, all three progress bars in the Ortho4XP main window will appear light blue instead of grey. Now the scenery only needs to be inserted into X-Plane 11:

    3.1 Insert the Scenery itself

    First of all the Ortho4XP root directory must be called. In the subfolder Tiles are now the actual scenery folders. In our example: zOrtho4XP_+50+008. All directories of this subfolder must now be copied into the X-Plane 11 main directory[tt]/Custom Scenery.

    3.2 Insert the Overlays

    Ortho4XP creates the overlays in the subfolder yOrtho4XP_Overlays of its own root directory. This entire folder must be copied and also copied to the X-Plane 11 main directory/Custom Scenery.

    That's it. Now the scenery should be created and correctly pasted and you can already enjoy it on your next flight.

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Ortho4XP is a great freeware tool to build your own photo sceneries for X-Plane 11 – just in a few clicks. After a short wait you have a detailed photo scenery for your own use including mesh, roads, Autogen and Airports. However it might be a bit challenging to use the software. But don’t worry: With this post we will now give you step-by-step instructions on how to use the software correctly and achieve nice results.

How to get and install it

Basicly, Ortho4XP is available as freeware in the download database of X-Plane.org. However, it should not be obtained from there. The developer places the current version in his dropbox and publishes the direct link to it in the signature of his profile. Accordingly, you should have a look here. For download, just click the link in Oscar Pilote’s signature.

Plane

After downloading the zip folder has to be unpacked into any directory – in my case this is the program folder on the hard disk. In any case, there should still be enough space on your hard disk, because photo sceneries can become large.

What else is noteworthy is important: You must have the region for which you want to create a photo scenery installed in X-Plane 11. If in doubt, check the installer again.

Creating the photo scenery with Ortho4XP

Now we start the actual creation process. This is very easy, but it takes some time until the individual tiles have been downloaded from the provider. First of all, it should be noted that we are unfortunately not Ortho4XP experts and do not have any in-depth knowledge here either. This post should only be a quick, superficial application tutorial.

Okay, let’s start: Under Ortho4XP/bin you can find the Ortho4XP_v120b.exe (August 2018). This must be carried out with a double-click. Now a window appears.

Provider and Zoomlevel

In the section Provider and Zoomlevel you should enter 17 in the field Base Zoomlevel , this is the best experience we have had. The higher the zoom level, the better the scenery is detailed; but the size will then also increase. Under Base-Source you can choose the provider, you might have to try something. However the default setting “BI” provides very good images for our test area.

Build Overlays: Autogen, Roads and more

Now the X-Plane Global Scenery must be selected under Build Overlays . The overlays are the Autogen as well as the roads, railway lines and airports, which will be shown later on the photo scenery. It is also possible to use the HD Mesh v3 from alpilotx. We’ll explain how to do that right away. But first the standard scenery, which already looks very good.

After a click on Custom overlay dir appears in window. Please select the path X-Plane 11/Global Scenery/X-Plane 11 Global Scenery .

Using HD Mesh v3 by alpilotx

If you installed the alpilotx HD mesh v3, you select the main folder of the mesh – I would use the X-Plane11/Custom Scenery/zzz_HD mesh .

Select the desired areas

Now click on “Earth Tile Map” at the very top of the window. Select the region for which the scenery is to be created with a mouse click. With mouse click, the region is highlighted in red – this means that it should be downloaded and created. Several regions can also be selected in a bunch by Mouse click while holding the shift key – but one should suffice for the start.

Now click on Build Masks and Build Overlays and then on Batch Build . It will now take a while (up to several hours) until the scenery has been downloaded and converted. The main window shows the progress – it can also be viewed there when the process has been completed. Ideally, the whole thing should run in the background, but computationally intensive applications (Flight Simulator or other games) should not run.

Adding the scenery to X-Plane 11

Ortho4xp

After completion, the new scenery has to be copied to the X-Plane 11 main folder. To do this, move the folder(s) from Ortho4XP/Tiles to your X-Plane 11/Custom Scenery folder. Furthermore, the folder Ortho4XP_Overlays must also be moved to X-Plane 11/Custom Scenery .

How To Install Ortho4xp

Now we can start: Start X-Plane 11 and be amazed. If all airport buildings have suddenly disappeared, simply close the simulator and delete the scenery_packs.ini from the X-Plane11/Custom Scenery folder. It is then regenerated on restart.

In individual cases it can also happen that the runway is really uneven – this is the case here in Egelsbach, for example. Ortho4XP “flutters” all airports and seats automatically so that such errors should not occur. In this case, however, two important tags were missing in Open Street Map (OSM), so Ortho4XP had not recognized EDFE correctly and therefore had not flown it. After we finally added these two tags to OSM, the creation of the scenery worked perfectly.

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X-plane 11 Ortho Xp

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